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Sampling Strings

 Jim Miller

Electronic Musician, Sep 1 1998

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The violin has been called the marvel of the woodcarver’s art. It’s a relatively small instrument—a mere fourteen inches long—constructed of spruce and maple with an ebony fingerboard. Yet for more than four centuries, the violin has captivated listeners worldwide with its soaring tone and ability to evoke emotion. Everyone knows what a violin looks like, but exactly how its astonishing tone is produced remains acoustically inexplicable.

Even with today’s technology, we cannot produce an instrument whose tonal qualities truly rival those of the great master builders like Stradivari and Giuseppe Guarneri del Gesù. In much the same way, a superb solo violin sample might be considered the touchstone of the sound designer’s art. Indeed, a sonically compelling set of samples of any of the solo strings—from violin and viola to cello and double bass—often seems beyond the grasp of even the most dedicated sound designers.

In this article, we’ll take an up-close look at string instruments to see exactly why they are so difficult to sample. We’ll then discuss ways to work around these problems to ensure that your string samples are the best they can possibly be. For the most part, a solo violin will serve as the primary example, though the techniques we’ll be examining will work just as well for any instrument in the string family. Mind you, this article won’t deal with string ensembles—that was covered in "All Together Now" in the June 1998 EM. Be prepared: hard work lies ahead, but so does a great finished string sample!

BOWING TECHNIQUES
Unless you are intimately familiar with string performance techniques, I suggest you find a few choice recordings of some exceptional violin performances. A particularly fine example is the 1980 Philips recording of Bach’s Sonatas and Partitas for Solo Violin as performed by Gidon Kremer, though there are hundreds of wonderful recordings out on CD now.

Regardless of what recording you listen to, you will be astounded by the range, dynamics, and expressiveness of the violin. You’ll hear slurred notes, hammered notes, flying staccatos, ricochet bowings, glissandi, double stops, and more. Essentially, the immense variety of timbre and effects that a violin produces occurs through a combination of bow speed and the interruption of that speed by the pressure of the right index finger on the stick. The distance of the bow from the bridge is also a significant factor. It sounds simple, but adequately performing such techniques demands an amazing amount of finesse and dexterity on the part of the performer, not to mention the ability to accurately finger the notes with the left hand—all at the same time!

While you don’t need to be an expert on classical bowing technique, it is important to be aware of the many ways a violin can be bowed and how each one affects the instrument’s sound. Most of the sampled solo strings in CD-ROM collections are limited to legato bowing, though some may include one or two other performing styles. If more than one performing style is provided, they must be well matched. Otherwise, when you Velocity switch between samples, it’s quite apparent that an entirely different set of sounds is being heard, thus screaming at the listener: "This is a sampled string part!"

In the sidebar "Standard Bowing Terms," you’ll find definitions of a few principal bowings that you should be aware of. Although these definitions are not strict interpretations of playing style, they should be adequate for the needs of the sound designer. (Classically trained violinists in the crowd, please don’t write us nasty letters!) There are many variations on these techniques, and a skilled performer should be able to effortlessly move from one to another.

Ultimately—and I cannot stress this enough—your finished samples will depend upon the skills of your player and, more importantly, upon his or her cooperation and desire to do the job right. Don’t even bother with a performer whose heart isn’t in the project.

QUALITY CONTROL
Besides working with a skilled player, if you want a really great sample set, you also need to be working with a better-than-average instrument. A well-crafted instrument will produce a more consistent tone, which is important because we will be grabbing only a limited number of representative samples. We must timbre-match our violin sound across the sampler’s keyboard, so we want to start with an instrument that has a consistent sound.

The instrument’s acoustics are another important factor to consider. Every violin (and every other acoustic instrument, for that matter) radiates its fundamental tone and each set of harmonics from different areas of the body. A lovingly crafted violin is going to have a very nice balance between fundamental notes and overtones, as well as a wood body resonance somewhere between 500 and 600 Hz. While the fundamental is radiated more or less spherically, at frequencies above 2,500 Hz, sound radiation is quite sensitive to direction. If the harmonics are well tuned (as they will be in a well-made violin), you stand a very good chance of placing your mics in one of the instrument’s sweet spots.

On the other hand, a lesser-quality instrument might produce a set of harmonics that are not perfectly in tune with the fundamental. If you place your mics in a position that is in-line with one or more of these strong overtones, your samples will end up having a thin, raspy quality. Those of us whose ears have not been trained to pick out these subtle tonal qualities will not recognize them until it’s too late, and we may inadvertently place our microphones directly in their paths. What’s more, imagine an out-of-tune harmonic that is now transposed up one or two semitones—the sampling world’s equivalent of fingernails on a blackboard.

Almost every mediocre violin sample I have heard suffers from the same problem: placing the mics too close to the instrument. This typically results in a sample with too much of a particular overtone and an unnatural amount of body resonance. At first, this may seem to give your recording a nice "woody" tone; however, it’s going to sound strange when you start to transpose your samples up a semitone or two.

Even more disturbing is the fact that close-miking overemphasizes the scrape of the bow on the strings. I’ve heard samples where the bow scrape is actually as loud as the note being played. While the scrape is an integral part of the sound of any bowed string instrument—and part of what separates a sampled violin from a synthesized one—it’s unnatural for this to be such a dominant part of the sound. (Refer back to the sound of the violin on that CD I suggested you purchase.) Add to that the same problem we had with the violin body’s resonant peak: a loud bow scrape transposed up and down a semitone or more will not sound natural. However, when our finished violin samples are played over accompaniment, the transposition of a small (and even moderate) amount of bow noise will be quite acceptable.

Unless you’re working in a soundproofed studio, you’ll also have to factor in the relative noise level of your recording environment. If you’re working in a concert hall, it would seem logical that you’d want to have your mics near the best seats in the house: front row center, or about twenty feet from the stage. However, in most instances, that placement is just not practical because all but the very best concert halls have some amount of ambient noise (air conditioning vents, traffic, outside noise, etc.), and in all probability, the mics will need to be moved in. Ambient noise can also a major problem when you’re recording at home.

So what can you do? If you place the mics too close, the violin won’t sound natural when it’s transposed, and if the mics are too far away, you run the risk of capturing some unwanted room noise. My advice is to simply trust your ears. Walk around as your soloist is playing and listen to the various characteristics of the sound. When you have found a spot that pleases your ears, put the mics there, which should be somewhere in the area illustrated in Figure 1b. Then listen through a pair of headphones in mono to make absolutely sure no phase cancellation is occurring.

Of course, it also goes without saying that you need a pair of exceptional mics to capture the sound of such a fine instrument. I always depend on my AKG 414s, but plenty of great mics are available these days that won’t set you back a year’s salary (and naturally, quite a few that will). Most importantly, remember to do your recording in stereo, even if you don’t think you’ll be using stereo samples.

BEGINNING THE SESSION
Depending upon the attitude of the player, the session itself can be either a relaxing part of the project or a sure-fire migraine starter. If you have your performer’s complete cooperation, congratulations! Start by having them play a brief piece that they’re comfortable with, so you can get an idea of their playing style (three or four minutes is plenty). This is also a good opportunity for you to check your mic placement and the overall quality of the recording.

Next, have your performer demonstrate different bowing techniques based on the descriptions discussed earlier. It’s very important for the player to understand that each of the techniques must ultimately blend together to become a finished part of a virtual performance instrument, so radical changes in tone are not appropriate.

In order to ensure you are getting the best material, you will probably have to allow your soloist to "slip their leash" a little. I believe that many sample libraries are far too hung up on consistency and have sacrificed some amount of musicality. In any event, you’ll want to record at least two or three takes of every note for each bowing technique. I’d recommend starting with smooth legato bowing, as this will lay the foundation for all further variations. While it isn’t necessary to have your performer play every note, on every string, all the way up the fingerboard, it makes sense to have them play at least three or four notes higher on each string so you will can choose the one that sounds best. As an example, when playing the lowest string on the violin (the G string), have the performer play up to the E or F on that string before switching to the next string up (D). On the top string (E), you’ll want them to play up as high as possible while still maintaining a good tone.

Next comes another critical decision: vibrato or no vibrato? I’ve long believed that no modulation source on a keyboard—up to and including a ribbon controller—can produce the richness of real player vibrato, particularly on a bowed string. But you’ll have to make that determination for yourself. If you have plenty of time, record both. (Keep in mind that double-bass strings are really too fat to allow vibrato techniques on the lowest notes.)

If you decide to use vibrato, think about how deep you want it to be. Will the final sampled sound be used for solo or ensemble work? For violin parts played over dense accompaniment, you’re going to want a nice, deep vibrato, whereas ensemble playing can benefit from something a bit more subdued. Again, it’s your decision; but when in doubt, record both.

By the time you are done with your first chromatic run up the scales, you will have a better idea of how long your session will ultimately take. If your first pass took 30 minutes, that’s good. If it took an hour or more and you’re not sure you really got the material you need, rewind your DAT and do a quick (but critical) listen. Don’t be afraid to bail on the project if things just aren’t sounding right or you’re not getting the player’s full attention. Better to admit defeat now than to end up with material you’ll never use, which is an expensive and frustrating proposition.

If you are getting a good recording but the session is running long, try to reschedule a second session for a later date. From personal experience, I can tell you that anything you record after an hour and a half will very likely be unusable. Imagine yourself in the performer’s position: playing mindless scales for hours while someone tells you to make it sound great. Your player is only human, so do your part to help them keep their sanity.

When and if you are ready to move on, continue recording scales of the various bowing techniques. Remember to have the performer do a run playing pizzicato and tremolando. There are actually two types of pizzicato: one in which the right hand plucks the note, and another in which the left hand plucks the note. In the left-hand approach, the finger above the note being played does the plucking (e.g., if the left index finger is holding a D, the middle or ring finger is used for the pluck). Have the player try both, and decide which you like. For the double bass, you’ll want the right-handed finger pluck because you can also use this for upright jazz bass parts.

Tremolando refers to a rapid back and forth bowing of the string, usually used to create tension in a solo part. Though this is more common in ensemble than solo playing, it’s worth capturing because it can usually be done fairly quickly.

Finally, no discussion of the violin would be complete without mentioning harmonics. Almost everyone can identify guitar harmonics, but not many are aware that a violin (or other bowed strings) can also produce such unusual sounds. As with guitars, both natural and artificial harmonics are available, but a thorough discussion of these is beyond the scope of this article. If you are interested, have your performer demonstrate some harmonics for you, and then determine whether they are useful for your applications.

BACK IN THE STUDIO
At this point, we’ll assume that you have had at least one or two excellent recording sessions and that you have recordings you feel comfortable with. Now comes the most agonizing part of all: weeding through the recording and importing the individual samples into your sampler. Nothing will prepare you for how much work goes into this part of the project, but keep in mind that, as your "virtual violin" begins to come to life, you’ll understand why it’s worth all the effort.

Let’s consider again the issue of stereo and mono samples. Even if you think that you will never need a stereo violin, go ahead and create a few stereo samples, and then create mono versions of the same material. You will almost instantly hear how much more life there is in the stereo version. Honestly, it’s worth the extra RAM and decreased polyphony. After all, RAM is pretty cheap these days, and you’ll be playing only one or two sampled notes at a time. Give it a try; you’ll be a believer.

A little judicious use of a good equalizer can help at this point. A few notes inevitably end up sounding somewhat brighter or darker than those around them, particularly as the player changes strings. I have also discovered that gradually equalizing out some of the lower frequencies (below 180 Hz) as I move up through the highest notes of the violin’s range helps to keep bow scrape to a minimum. For the very top notes, I might cut as much as 9 dB.

As an experiment, you might even try an audio enhancement processor (BBE Sonic Maximizer or Aphex Aural Exciter, for example) to give the samples some additional sparkle. Just make sure you apply these effects discreetly. EQ and enhancement can also be done in the editing stage on your computer (if you’re using one) with plug-ins like DUY Shape, Waves Q10, and many others. I never use compression on my samples, but that’s a personal choice; use whatever you believe will give you the best finished product.

Here’s another important tip: don’t even consider looping your samples at this point. Just choose the best-sounding notes and keep on going. You might want to import more than one sample of a particular note (e.g., a D# played on the lowest string and then again on the next string). Digitize more samples than you believe you’ll ultimately need. You don’t have to decide exactly which ones to keep right now; you should make that decision after you have all your samples safely tucked away on your hard drive. Also, be sure to save your material after importing every note or two, and if possible, make a backup copy. Some samplers (like the Kurzweil K2500) have a "verify" function that makes sure what is written to disk will be readable later. If your sampler has such a feature, use it!

After you have finished your first complete set of multisamples, you can do the final selection process. Build a keymap from the lowest to the highest notes, auditioning samples as you move up the keyboard. You might find that you are comfortable with some samples transposing a semitone up or down, while in other instances, you might need two notes adjacent to each other to adequately fit a specific range. The more samples you use, the more expressive your final sample will be.

LOOP-DE-LOOP
When you finally have a great set of samples, then you can tackle looping. If you recorded with vibrato, your task will be easier because it’s pretty easy to see the individual vibrato cycles in a graphic waveform display. Grab a cycle and loop it, using your ears to pick out the loop points, and use a small amount of equal-power crossfading to smooth out any tiny bumps or clicks.
If you recorded without vibrato, your challenge will be somewhat greater because the timbre at the midpoint of your sample will rarely match the end point. You might want to try a short linear crossfade of just a few cycles several seconds into the sample, or you might find that a 1- to 2-second equal-power crossfade is needed. There is no rule here that covers all the bases. Just keep in mind that when you use your violin sample in an actual performance (and add manual vibrato), your loops will be almost invisible to the listener. (For more in-depth information on looping techniques, see "In the Loop" in the September 1996 issue of EM.)

END LOOP
I wish, for all our sakes, there were some simple techniques that would make producing a stunning set of samples faster and easier. Unfortunately, there aren’t any. In fact, by the end of this project—depending on your specific goals and your personal level of perfectionism—you will doubtless have invested dozens of hours, maybe a hundred or more. Don’t try to do it in a day or even a week. Creating anything of beauty usually takes a long time, and you just can’t rush this kind of project.
But once you have built your virtual violin (or cello, or whatever), all that’s left to do is play and enjoy. All of your work is rewarded by having a great set of samples that will be available to you for many years to come.

Jim Miller is a frequent contributor to EM and a freelance sound designer whose sounds have appeared in ROM-based instruments and sample libraries from Alesis, Roland, Kurzweil, Sweetwater Sound, and many others.


Standard Bowing Terms
legato The most common technique, meaning "played smoothly," with no exaggerated attack. This is the foundation of your sampled violin sound.
détaché Similar to staccato and referring to a short note that has a more
pronounced attack.
martelé Also known as a "hammered" stroke, this is produced by the pressure and somewhat fast release of the first finger on the stick of the bow at the beginning of each stroke. It creates a brighter, more pronounced attack.
spiccato A bouncing staccato in which the bow is lifted off the string between notes.
portato A light articulation of each note produced by pressure and release of the first finger without halting the bow.



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