
The violin has
been called the marvel of the woodcarvers art. Its a relatively
small instrumenta mere fourteen inches longconstructed of spruce
and maple with an ebony fingerboard. Yet for more than four centuries, the violin
has captivated listeners worldwide with its soaring tone and ability to evoke
emotion. Everyone knows what a violin looks like, but exactly how its astonishing
tone is produced remains acoustically inexplicable.
Even with todays
technology, we cannot produce an instrument whose tonal qualities truly rival
those of the great master builders like Stradivari and Giuseppe Guarneri del
Gesù. In much the same way, a superb solo violin sample might be considered
the touchstone of the sound designers art. Indeed, a sonically compelling
set of samples of any of the solo stringsfrom violin and viola to cello
and double bassoften seems beyond the grasp of even the most dedicated
sound designers.
In this article,
well take an up-close look at string instruments to see exactly why they
are so difficult to sample. Well then discuss ways to work around these
problems to ensure that your string samples are the best they can possibly be.
For the most part, a solo violin will serve as the primary example, though the
techniques well be examining will work just as well for any instrument
in the string family. Mind you, this article wont deal with string ensemblesthat
was covered in "All Together Now" in the June 1998 EM. Be prepared:
hard work lies ahead, but so does a great finished string sample!
BOWING TECHNIQUES
Unless you are intimately familiar with string performance techniques, I suggest
you find a few choice recordings of some exceptional violin performances. A
particularly fine example is the 1980 Philips recording of Bachs Sonatas
and Partitas for Solo Violin as performed by Gidon Kremer, though there are
hundreds of wonderful recordings out on CD now.
Regardless of
what recording you listen to, you will be astounded by the range, dynamics,
and expressiveness of the violin. Youll hear slurred notes, hammered notes,
flying staccatos, ricochet bowings, glissandi, double stops, and more. Essentially,
the immense variety of timbre and effects that a violin produces occurs through
a combination of bow speed and the interruption of that speed by the pressure
of the right index finger on the stick. The distance of the bow from the bridge
is also a significant factor. It sounds simple, but adequately performing such
techniques demands an amazing amount of finesse and dexterity on the part of
the performer, not to mention the ability to accurately finger the notes with
the left handall at the same time!
While you dont
need to be an expert on classical bowing technique, it is important to be aware
of the many ways a violin can be bowed and how each one affects the instruments
sound. Most of the sampled solo strings in CD-ROM collections are limited to
legato bowing, though some may include one or two other performing styles. If
more than one performing style is provided, they must be well matched. Otherwise,
when you Velocity switch between samples, its quite apparent that an entirely
different set of sounds is being heard, thus screaming at the listener: "This
is a sampled string part!"
In the sidebar
"Standard Bowing Terms," youll find definitions
of a few principal bowings that you should be aware of. Although these definitions
are not strict interpretations of playing style, they should be adequate for
the needs of the sound designer. (Classically trained violinists in the crowd,
please dont write us nasty letters!) There are many variations on these
techniques, and a skilled performer should be able to effortlessly move from
one to another.
Ultimatelyand
I cannot stress this enoughyour finished samples will depend upon the
skills of your player and, more importantly, upon his or her cooperation and
desire to do the job right. Dont even bother with a performer whose heart
isnt in the project.
QUALITY CONTROL
Besides working with a skilled player, if you want a really great sample set,
you also need to be working with a better-than-average instrument. A well-crafted
instrument will produce a more consistent tone, which is important because we
will be grabbing only a limited number of representative samples. We must timbre-match
our violin sound across the samplers keyboard, so we want to start with
an instrument that has a consistent sound.
The instruments
acoustics are another important factor to consider. Every violin (and every
other acoustic instrument, for that matter) radiates its fundamental tone and
each set of harmonics from different areas of the body. A lovingly crafted violin
is going to have a very nice balance between fundamental notes and overtones,
as well as a wood body resonance somewhere between 500 and 600 Hz. While the
fundamental is radiated more or less spherically, at frequencies above 2,500
Hz, sound radiation is quite sensitive to direction. If the harmonics are well
tuned (as they will be in a well-made violin), you stand a very good chance
of placing your mics in one of the instruments sweet spots.
On the other hand,
a lesser-quality instrument might produce a set of harmonics that are not perfectly
in tune with the fundamental. If you place your mics in a position that is in-line
with one or more of these strong overtones, your samples will end up having
a thin, raspy quality. Those of us whose ears have not been trained to pick
out these subtle tonal qualities will not recognize them until its too
late, and we may inadvertently place our microphones directly in their paths.
Whats more, imagine an out-of-tune harmonic that is now transposed up
one or two semitonesthe sampling worlds equivalent of fingernails
on a blackboard.
Almost every mediocre
violin sample I have heard suffers from the same problem: placing the mics too
close to the instrument. This typically results in a sample with too much of
a particular overtone and an unnatural amount of body resonance. At first, this
may seem to give your recording a nice "woody" tone; however, its
going to sound strange when you start to transpose your samples up a semitone
or two.
Even more disturbing
is the fact that close-miking overemphasizes the scrape of the bow on the strings.
Ive heard samples where the bow scrape is actually as loud as the note
being played. While the scrape is an integral part of the sound of any bowed
string instrumentand part of what separates a sampled violin from a synthesized
oneits unnatural for this to be such a dominant part of the sound.
(Refer back to the sound of the violin on that CD I suggested you purchase.)
Add to that the same problem we had with the violin bodys resonant peak:
a loud bow scrape transposed up and down a semitone or more will not sound natural.
However, when our finished violin samples are played over accompaniment, the
transposition of a small (and even moderate) amount of bow noise will be quite
acceptable.
Unless youre
working in a soundproofed studio, youll also have to factor in the relative
noise level of your recording environment. If youre working in a concert
hall, it would seem logical that youd want to have your mics near the
best seats in the house: front row center, or about twenty feet from the stage.
However, in most instances, that placement is just not practical because all
but the very best concert halls have some amount of ambient noise (air conditioning
vents, traffic, outside noise, etc.), and in all probability, the mics will
need to be moved in. Ambient noise can also a major problem when youre
recording at home.
So what can you
do? If you place the mics too close, the violin wont sound natural when
its transposed, and if the mics are too far away, you run the risk of
capturing some unwanted room noise. My advice is to simply trust your ears.
Walk around as your soloist is playing and listen to the various characteristics
of the sound. When you have found a spot that pleases your ears, put the mics
there, which should be somewhere in the area illustrated in Figure 1b. Then
listen through a pair of headphones in mono to make absolutely sure no phase
cancellation is occurring.
Of course, it
also goes without saying that you need a pair of exceptional mics to capture
the sound of such a fine instrument. I always depend on my AKG 414s, but plenty
of great mics are available these days that wont set you back a years
salary (and naturally, quite a few that will). Most importantly, remember to
do your recording in stereo, even if you dont think youll be using
stereo samples.
BEGINNING THE SESSION
Depending upon the attitude of the player, the session itself can be either
a relaxing part of the project or a sure-fire migraine starter. If you have
your performers complete cooperation, congratulations! Start by having
them play a brief piece that theyre comfortable with, so you can get an
idea of their playing style (three or four minutes is plenty). This is also
a good opportunity for you to check your mic placement and the overall quality
of the recording.
Next, have your
performer demonstrate different bowing techniques based on the descriptions
discussed earlier. Its very important for the player to understand that
each of the techniques must ultimately blend together to become a finished part
of a virtual performance instrument, so radical changes in tone are not appropriate.
In order to ensure
you are getting the best material, you will probably have to allow your soloist
to "slip their leash" a little. I believe that many sample libraries
are far too hung up on consistency and have sacrificed some amount of musicality.
In any event, youll want to record at least two or three takes of every
note for each bowing technique. Id recommend starting with smooth legato
bowing, as this will lay the foundation for all further variations. While it
isnt necessary to have your performer play every note, on every string,
all the way up the fingerboard, it makes sense to have them play at least three
or four notes higher on each string so you will can choose the one that sounds
best. As an example, when playing the lowest string on the violin (the G string),
have the performer play up to the E or F on that string before switching to
the next string up (D). On the top string (E), youll want them to play
up as high as possible while still maintaining a good tone.
Next comes another
critical decision: vibrato or no vibrato? Ive long believed that no modulation
source on a keyboardup to and including a ribbon controllercan produce
the richness of real player vibrato, particularly on a bowed string. But youll
have to make that determination for yourself. If you have plenty of time, record
both. (Keep in mind that double-bass strings are really too fat to allow vibrato
techniques on the lowest notes.)
If you decide
to use vibrato, think about how deep you want it to be. Will the final sampled
sound be used for solo or ensemble work? For violin parts played over dense
accompaniment, youre going to want a nice, deep vibrato, whereas ensemble
playing can benefit from something a bit more subdued. Again, its your
decision; but when in doubt, record both.
By the time you
are done with your first chromatic run up the scales, you will have a better
idea of how long your session will ultimately take. If your first pass took
30 minutes, thats good. If it took an hour or more and youre not
sure you really got the material you need, rewind your DAT and do a quick (but
critical) listen. Dont be afraid to bail on the project if things just
arent sounding right or youre not getting the players full
attention. Better to admit defeat now than to end up with material youll
never use, which is an expensive and frustrating proposition.
If you are getting
a good recording but the session is running long, try to reschedule a second
session for a later date. From personal experience, I can tell you that anything
you record after an hour and a half will very likely be unusable. Imagine yourself
in the performers position: playing mindless scales for hours while someone
tells you to make it sound great. Your player is only human, so do your part
to help them keep their sanity.
When and if you
are ready to move on, continue recording scales of the various bowing techniques.
Remember to have the performer do a run playing pizzicato and tremolando. There
are actually two types of pizzicato: one in which the right hand plucks the
note, and another in which the left hand plucks the note. In the left-hand approach,
the finger above the note being played does the plucking (e.g., if the left
index finger is holding a D, the middle or ring finger is used for the pluck).
Have the player try both, and decide which you like. For the double bass, youll
want the right-handed finger pluck because you can also use this for upright
jazz bass parts.
Tremolando refers
to a rapid back and forth bowing of the string, usually used to create tension
in a solo part. Though this is more common in ensemble than solo playing, its
worth capturing because it can usually be done fairly quickly.
Finally, no discussion
of the violin would be complete without mentioning harmonics. Almost everyone
can identify guitar harmonics, but not many are aware that a violin (or other
bowed strings) can also produce such unusual sounds. As with guitars, both natural
and artificial harmonics are available, but a thorough discussion of these is
beyond the scope of this article. If you are interested, have your performer
demonstrate some harmonics for you, and then determine whether they are useful
for your applications.
BACK IN THE STUDIO
At this point, well assume that you have had at least one or two excellent
recording sessions and that you have recordings you feel comfortable with. Now
comes the most agonizing part of all: weeding through the recording and importing
the individual samples into your sampler. Nothing will prepare you for how much
work goes into this part of the project, but keep in mind that, as your "virtual
violin" begins to come to life, youll understand why its worth
all the effort.
Lets consider
again the issue of stereo and mono samples. Even if you think that you will
never need a stereo violin, go ahead and create a few stereo samples, and then
create mono versions of the same material. You will almost instantly hear how
much more life there is in the stereo version. Honestly, its worth the
extra RAM and decreased polyphony. After all, RAM is pretty cheap these days,
and youll be playing only one or two sampled notes at a time. Give it
a try; youll be a believer.
A little judicious
use of a good equalizer can help at this point. A few notes inevitably end up
sounding somewhat brighter or darker than those around them, particularly as
the player changes strings. I have also discovered that gradually equalizing
out some of the lower frequencies (below 180 Hz) as I move up through the highest
notes of the violins range helps to keep bow scrape to a minimum. For
the very top notes, I might cut as much as 9 dB.
As an experiment,
you might even try an audio enhancement processor (BBE Sonic Maximizer or Aphex
Aural Exciter, for example) to give the samples some additional sparkle. Just
make sure you apply these effects discreetly. EQ and enhancement can also be
done in the editing stage on your computer (if youre using one) with plug-ins
like DUY Shape, Waves Q10, and many others. I never use compression on my samples,
but thats a personal choice; use whatever you believe will give you the
best finished product.
Heres another
important tip: dont even consider looping your samples at this point.
Just choose the best-sounding notes and keep on going. You might want to import
more than one sample of a particular note (e.g., a D# played on the lowest string
and then again on the next string). Digitize more samples than you believe youll
ultimately need. You dont have to decide exactly which ones to keep right
now; you should make that decision after you have all your samples safely tucked
away on your hard drive. Also, be sure to save your material after importing
every note or two, and if possible, make a backup copy. Some samplers (like
the Kurzweil K2500) have a "verify" function that makes sure what
is written to disk will be readable later. If your sampler has such a feature,
use it!
After you have
finished your first complete set of multisamples, you can do the final selection
process. Build a keymap from the lowest to the highest notes, auditioning samples
as you move up the keyboard. You might find that you are comfortable with some
samples transposing a semitone up or down, while in other instances, you might
need two notes adjacent to each other to adequately fit a specific range. The
more samples you use, the more expressive your final sample will be.
LOOP-DE-LOOP
When you finally have a great set of samples, then you can tackle looping. If
you recorded with vibrato, your task will be easier because its pretty
easy to see the individual vibrato cycles in a graphic waveform display. Grab
a cycle and loop it, using your ears to pick out the loop points, and use a
small amount of equal-power crossfading to smooth out any tiny bumps or clicks.
If you recorded without vibrato, your challenge will be somewhat greater because
the timbre at the midpoint of your sample will rarely match the end point. You
might want to try a short linear crossfade of just a few cycles several seconds
into the sample, or you might find that a 1- to 2-second equal-power crossfade
is needed. There is no rule here that covers all the bases. Just keep in mind
that when you use your violin sample in an actual performance (and add manual
vibrato), your loops will be almost invisible to the listener. (For more in-depth
information on looping techniques, see "In the Loop" in the September
1996 issue of EM.)
END LOOP
I wish, for all our sakes, there were some simple techniques that would make
producing a stunning set of samples faster and easier. Unfortunately, there
arent any. In fact, by the end of this projectdepending on your
specific goals and your personal level of perfectionismyou will doubtless
have invested dozens of hours, maybe a hundred or more. Dont try to do
it in a day or even a week. Creating anything of beauty usually takes a long
time, and you just cant rush this kind of project.
But once you have built your virtual violin (or cello, or whatever), all thats
left to do is play and enjoy. All of your work is rewarded by having a great
set of samples that will be available to you for many years to come.
Jim Miller
is a frequent contributor to EM and a freelance sound designer whose sounds
have appeared in ROM-based instruments and sample libraries from Alesis, Roland,
Kurzweil, Sweetwater Sound, and many others.
Standard
Bowing Terms
legato The most common technique, meaning "played smoothly,"
with no exaggerated attack. This is the foundation of your sampled violin sound.
détaché Similar to staccato and referring to a short note
that has a more
pronounced attack.
martelé Also known as a "hammered" stroke, this is produced
by the pressure and somewhat fast release of the first finger on the stick of
the bow at the beginning of each stroke. It creates a brighter, more pronounced
attack.
spiccato A bouncing staccato in which the bow is lifted off the string
between notes.
portato A light articulation of each note produced by pressure and release
of the first finger without halting the bow.
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