The articles on the Personal Studio Buyer's Guide Web site have been carefully selected by the editorial staff of Electronic Musician magazine. We have provided stories that relate directly to each product category: an article on mixer topography for the Analog Consoles category, an article on selecting monitor speakers for the Reference Monitors category, and so on. Many more such articles are available in the EM Archives and Reviews and Features sections of Electronic Musician’s site.
Patch Bay Profiles
You can warn a
child not to touch a hot stove, but until the kid chars a finger or two, the
concept of getting burned usually remains just that, a concept. For some of
us, the same principle applies to audio concepts. Until we've seen--or better
yet, made--the connections ourselves, textbook how-to's often go in one
ear and out the other. That's why, when I set out to expand and reconfigure
my patch bay recently, I first investigated the ins and outs of a few up-and-running
patch bays to get some ideas. What I learned proved useful enough to share in
this month's column. So whether you're setting up a patch bay for the first
time or are feeling the need to reconfigure your old one, perhaps the following
profiles of patch bays will give you an idea or two, as well.
DOCK OF THE PATCH BAY
The purpose of
a patch bay is to ergonomically simplify the studio so that all (or most) audio
connections can be accessed and rerouted from a single, easy-to-reach location.
Ideally, once the patch bay is configured, you no longer have to crawl behind
racks of gear to hook up a desired signal processor or preamp. The ability to
make quick, easy connections reduces frustrating "find the hidden patch cord"
assaults on your creative flow and can even inspire experimentation. (Want to
see what it sounds like when you brutally compress the flanged reverb you've
assigned to an effects return?) Furthermore, by providing extra points of entry
into the signal path, a patch bay extends the functionality of your mixer and
other gear.
Because every
studio is different, there is no "correct" way to configure a patch bay. Instead,
you set up the bay to accommodate the gear you have and the way you like to
work. Certain connections are pretty standard, such as the mixer's main stereo
outputs being normaled to a 2-track recorder's inputs, but variations on the
basic theme are endless. (For a detailed explanation of normaling and an overview
of patch bays in general, refer to Scott Wilkinson's "Square One: Patch Me Through"
in the September 1995 issue of EM.)
There are a number
of things to consider when setting up a patch bay: the type of instruments you
record, the way your studio is laid out, your goals and techniques as a recordist,
and how many audio inputs and outputs need to be addressed. Let's explore some
signal routing possibilities by looking at patch bays from three studios.
STORY OF O
Steve Oppenheimer
(better known as Steve O), editor ofEM, is a keyboardist whose 8-track
home studio is about as jam-packed as they come. Steve uses three 48-point patch
bays to manage his gear, two of which we'll examine up close. The third is fixed
in the back of a portable rig and was primarily developed for gigs and sessions
at outside studios. (For a close-up on road-ready racks and patch bays, see
"Racking Your Brain" in the November 1994 issue of EM.)
Oppenheimer's
studio, a one-room operation with just enough space for the engineer and a guest
artist, is typically used for sequencing and vocal recording. Synths, samplers,
and drum machines dominate the productions. As an added requirement, Oppenheimer
also needs to patch in new gear on the fly to accommodate his never-ending flow
of EM equipment reviews.
Like many home
studios, Oppenheimer's revolves around a Mackie CR-1604 compact mixer (rack-mounted
with a Rotopod adapter so the jackfield is situated just below the patch bays)
and an Alesis ADAT. This is a powerful and proven duo, but as 1604 owners know,
the match is not exactly made in recording heaven. For example, although
versatile for its size, the 1604 doesn't have true subgroups or direct outs.
You can obtain direct outs from a 1604 by plugging halfway in to the channel
inserts, but a better solution is to "break out" the insert points onto a patch
bay. Breaking out the inserts is accomplished by running Y-cables to the back
of the patch bay from TRS plugs inserted all the way into the channel inserts.
The result is access to both the sends and returns for each channel.
Oppenheimer has
broken out the inserts for channels 3 through 8. The sends are then multed to
the corresponding ADAT inputs. Note the "Ys" inside the patch points--that's
where the mult cables are permanently inserted into the front of the patch bay.
Mult, of course, is short for multiple. Because these jacks are half-normaled,
the sends coming into the top rear of the patch bay go to multiple destinations:
the ADAT tracks and the mixer's insert returns. This allows a signal
to flow uninterrupted through a mixer channel from send to return--so it can
be monitored--and still be routed to tape. For example, the signal from Synth
1 can be routed into mixer channels 3 and 4, and from there to tape via the
mults.
Simultaneously,
a submix from Alt 3 and 4 can be sent directly to ADAT tracks one and two. Alt
3 and 4 outputs are also multed to the inputs of Oppenheimer's sampler. This
allows him to readily sample a layered patch constructed from any number of
synths, effects processors, or tape returns. Finally, note that mixer channels
1 and 2 are not patched into the bay, as Oppenheimer prefers to leave
those inputs dedicated for vocals and other miked instruments.
The middle section
of the patch bay provides access to the tape returns. This configuration not
only gives Oppenheimer access to tracks 1 through 8 during mixdown (for patching
in, say, a compressor), it also provides a handy place to plug into if he just
wants to practice on one of his keyboards or try out some new gear.
Except for the
four empty jacks on the left (which are free to accommodate new or visiting
gear), the patch bay is half-normaled. Most of the other patch bay, however,
is denormaled. Denormaled means the normal connection from top to
bottom has been broken; in other words, no signal gets through unless the two
jacks are patched together. Denormaled patch points are typically employed to
access effects processors and other outboard gear. Equally cool, they also allow
you to connect a series of effects. For example, with Oppenheimer's set up you
could bring a signal out of tape return 1 into FX 2, out of FX 2 into the parametric
EQ, out of the EQ into FX 3, and out of FX 3 into Mackie channel 9. Obviously,
such elaborate signal routing would be a hassle without a patch bay.
LIVIN' LARGE
The next patch
bay we'll look at brings together the inputs and outputs of a sizable, 24-track
home studio. The studio is owned by Jeff Campitelli, studio drummer and rhythm
guitarist for axeman extraordinaire Joe Satriani. As is common in larger studios,
Campitelli's setup employs a custom TT patch bay. (TT is the abbreviation for
Tiny Telephone, the professional-standard 1/8" jacks that allow large patch
bay systems to fit into compact spaces.)
Campitelli's studio
houses a Mackie 24•8, three Alesis ADATs, and numerous outboard mic preamps,
signal processors, synths, and sound modules. To accommodate routing all these
signals, the bays are half-normaled and cover every tape input and output and
the corresponding channel sends and returns. One bay is also half-normaled and
covers insert sends and returns, while the bay shown in another is denormaled
and is split between effects sends and returns and mults. Campitelli has configured
six mults, each made up of one input and three outputs. Therefore, a signal
going into mult patch point 1 is output through points 2, 3, and 4. This provides
considerable processing flexibility, allowing Campitelli to send, say, a snare
track to three different effects units.
Note that Campitelli's
patch bay, though larger than Oppenheimer's, is actually more straightforward.
In part that's because Oppenheimer uses his patch bay to get around the limitations
of the CR-1604. But despite the differences, some connections are the same.
Campitelli's bay, for example, is denormaled to accommodate effects inputs and
outputs--as is the case with Oppenheimer's effects setup. Campitelli's outboard
mic preamps and compressors are configured the same way too, with ins and outs
denormaled top to bottom.
We can also see
Campitelli's simple yet versatile main-mix input/output section. Balanced outputs
are normaled into the DAT deck and unbalanced outputs into a cassette deck.
DAT and cassette deck outputs are normaled back into the board through the 2-track
and External inputs. A final mix is automatically routed to DAT and cassette
simultaneously.
The right side
of the bay connects seven synths and/or sound modules into the board's line
inputs. Because the signal flow is half-normaled, it's no problem accommodating
a guest musician's synth--you simply plug into the bottom jacks. This breaks
the half-normal and directs the new line-level signal to the board. Finally,
the left side provides access to inserts for the mains and each of the eight
buses (submasters). By patching all inputs and outputs into a central hub (not
shown is a section covering the Mackie's 24 direct outs), Campitelli has configured
a flexible patch bay that allows for easy rerouting of any signal.
DOWN THE PATCH
For a different
take on patch bay configuration, let's look at a section of the custom TT patch
bay at Studio 684 in San Francisco, a commercial studio owned by EM contributor
Buddy Saleman. Studio 684 is a 16-track facility centered around a Trident Model
65 16 x 8 x 2 console, a TASCAM MS16 1-inch analog deck, and two ADATs. Sixteen
routing switches let the engineer choose between 16 analog or 16 digital tracks,
or a combination of the two formats.
The first thing
you'll notice about Studio 684's patch bay is a different layout: functions
are grouped side by side as well as top to bottom. But a more important difference
is that all the patch points are denormaled. The advantage of denormaling is
that guest engineers are not constrained by what you consider normal.
In other words, they can set up connections to their needs, desires, and quirks.
And if they like to tote along a favorite mic preamp or pair of monitors, these
can be easily incorporated into the system. That's why denormaled patch bays
are more often found in large, commercial facilities--because on any given day
of the week a different engineer may be at the helm.
The downside,
of course, is that to mix or record in a studio with all denormaled patch points,
it is first necessary to patch together all the gear you'll be using. For example,
to print a final mix to DAT on Studio 684's patch bay, you first have to patch
the L/R stereo outputs to the L/R DAT sends. To record a DAT mix onto a cassette
tape, you have to connect the DAT returns to the cassette sends. It takes a
bit more time and thought to use a denormaled patch bay; however, the slight
inconvenience is offset by increased flexibility.
To get a feel
for using Studio 684's patch bay, let's go through the steps of processing a
vocal during mixdown. First, patch tape return 16 to line in 16 so that the
vocal is returned on mixer input channel 16. (You could also choose to patch
the vocal on tape track 16 to any of the input channels on the mixer,
and effectively reconfigure all the tape tracks to a desired mix sequence on
the console channel strips.) Next, turn up the gain on channel 16's aux send
1 and patch a cable from aux send 1 to FX 1, input 1. (Note that FX 1 is quad
unit with four discrete processing channels.) Now patch cables from FX 1 outputs
1 and 2 to the returns for subgroups 7 and 8. This puts the effect on subgroup
fader controls 7 and 8--an excellent routing option in this case because the
Trident Model 65 has 3-band EQ on its subgroups. (In other words, you can EQ
the effect!)
If you want to
compress the vocal a bit, simply patch from insert send 16 to compressor input
1 and from compressor output 1 to insert return 16. You could also create multiple
effects by chaining the signal through two or more processors, or, for more
control, by routing each effect to an individual subgroup. The possibilities
are virtually endless, which is one of the reasons to use a patch bay in the
first place.
PATCH 22
As we've seen,
some commercial studios favor denormaled patch bays so visiting engineers can
readily customize connections. But for configuring a home-studio patch bay,
a more sensible approach is to determine the studio's "normal" setup. Finding
this optimal arrangement may require a fair amount of trial and error, but once
you've established what's normal, a patch bay that's mostly normaled (or half-normaled)
let's you "permanentize" that setup. Thereafter, you can easily deviate from
the norm by inserting patch cables.
Like studios in
general, most patch bays are works in progress. Therefore, keep in mind that
the patch bays shown here are almost certainly not finalized, nor are they intended
as recommended setups or models of patch bay perfection. But, by examining them
closely, you can see how other engineers have configured working patch bays
for their studios and therefore develop some tangible plans for your
routing needs. Hopefully, each drawing will be worth a thousand words.
While writing this piece,
Assistant Editor Brian Knave dreamed he was trying to patch input and output
cables to his ex-fiancée.
WHAT IS NORMAL?
Confused about
normaled and half-normaled patch connections? Don't sweat it; here's a mini
tutorial. A normaled patch connection passes any signal appearing at
one front jack directly to another one. For example, if your DAT recorder was
normaled to your console's stereo bus, the stereo mix would automatically be
routed to the mixdown deck. No patch connections need to be made. However, if
you do patch into a normaled jack, you break the normal connection and the signal
will now be sent wherever you decide to route it.
A half-normaled
connection allows you to break the normal and still have the signal go to the
normaled connection and whatever destination you choose to route the
signal to. In other words, you can split one signal and send it to two different
places. (This application is commonly called multing.) A denormaled
patch configuration means that no connection is made until you connect two patch
points by plugging a cord into the appropriate jacks.
|